MeshRenderer
class in UnityEngine · UnityEngine.CoreModule · inherits from Renderer
In Tassix
Draws its MeshFilter's mesh; with mesh LODs, the level its size on screen calls for.
Properties 2
short forceMeshLod { get; set; }A mesh LOD level to always draw (-1: chosen by size).
float meshLodSelectionBias { get; set; }Positive values keep finer mesh LOD levels (each unit halves the error allowed).
Not in Tassix yet 9
GetShaderUserValue SetShaderUserValue additionalVertexStreams enlightenVertexStream globalIlluminationMeshLod receiveGI scaleInLightmap stitchLightmapSeams subMeshStartIndex
Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.