Scripting API

MeshRenderer

class in UnityEngine · UnityEngine.CoreModule · inherits from Renderer

1 of 10 of Unity's membersUnity's documentation
In Tassix

Draws its MeshFilter's mesh; with mesh LODs, the level its size on screen calls for.

Properties 2

short forceMeshLod { get; set; }

A mesh LOD level to always draw (-1: chosen by size).

float meshLodSelectionBias { get; set; }

Positive values keep finer mesh LOD levels (each unit halves the error allowed).

Not in Tassix yet 9

GetShaderUserValue SetShaderUserValue additionalVertexStreams enlightenVertexStream globalIlluminationMeshLod receiveGI scaleInLightmap stitchLightmapSeams subMeshStartIndex

Checked against Unity

Conformance scenarios that exercise it, recorded in Unity and compared event by event.