Light
class in UnityEngine · UnityEngine.CoreModule · inherits from Behaviour
A light. The brightest directional light is the main light, with shadows; up to eight point and spot lights (the brightest) add to it.
Properties 16
float bounceIntensity { get; set; }Color color { get; set; }float colorTemperature { get; set; }int cullingMask { get; set; }float innerSpotAngle { get; set; }float intensity { get; set; }float range { get; set; }LightRenderMode renderMode { get; set; }float shadowBias { get; set; }float shadowNearPlane { get; set; }float shadowNormalBias { get; set; }float shadowStrength { get; set; }LightShadows shadows { get; set; }float spotAngle { get; set; }LightType type { get; set; }bool useColorTemperature { get; set; }Not in Tassix yet 32
AddCommandBuffer AddCommandBufferAsync GetCommandBuffers RemoveAllCommandBuffers RemoveCommandBuffer RemoveCommandBuffers Reset SetLightDirty areaSize bakingOutput boundingSphereOverride commandBufferCount cookie cookieSize2D dilatedRange enableSpotReflector flare forceVisible layerShadowCullDistances lightShadowCasterMode lightUnit lightmapBakeType luxAtDistance renderingLayerMask shadowAngle shadowCustomResolution shadowMatrixOverride shadowRadius shadowResolution useBoundingSphereOverride useShadowMatrixOverride useViewFrustumForShadowCasterCull