Scripting API

Light

class in UnityEngine · UnityEngine.CoreModule · inherits from Behaviour

17 of 49 of Unity's membersUnity's documentation
In Tassix

A light. The brightest directional light is the main light, with shadows; up to eight point and spot lights (the brightest) add to it.

Properties 16

float bounceIntensity { get; set; }
Color color { get; set; }
float colorTemperature { get; set; }
int cullingMask { get; set; }
float innerSpotAngle { get; set; }
float intensity { get; set; }
float range { get; set; }
LightRenderMode renderMode { get; set; }
float shadowBias { get; set; }
float shadowNearPlane { get; set; }
float shadowNormalBias { get; set; }
float shadowStrength { get; set; }
LightShadows shadows { get; set; }
float spotAngle { get; set; }
LightType type { get; set; }
bool useColorTemperature { get; set; }

Not in Tassix yet 32

AddCommandBuffer AddCommandBufferAsync GetCommandBuffers RemoveAllCommandBuffers RemoveCommandBuffer RemoveCommandBuffers Reset SetLightDirty areaSize bakingOutput boundingSphereOverride commandBufferCount cookie cookieSize2D dilatedRange enableSpotReflector flare forceVisible layerShadowCullDistances lightShadowCasterMode lightUnit lightmapBakeType luxAtDistance renderingLayerMask shadowAngle shadowCustomResolution shadowMatrixOverride shadowRadius shadowResolution useBoundingSphereOverride useShadowMatrixOverride useViewFrustumForShadowCasterCull