BoneWeight1
struct in UnityEngine · UnityEngine.CoreModule
In Tassix
One bone's influence on a vertex (Mesh.GetAllBoneWeights' form).
Properties 2
int boneIndex { get; set; }float weight { get; set; }Methods 2
bool Equals(BoneWeight1 other)bool Equals(object? other)int GetHashCode()Operators 2
static bool operator !=(BoneWeight1 lhs, BoneWeight1 rhs)static bool operator ==(BoneWeight1 lhs, BoneWeight1 rhs)