Scripting API

RefreshRate

struct in UnityEngine · UnityEngine.CoreModule

7 of 9 of Unity's membersUnity's documentation
In Tassix

A refresh rate as a ratio (60000/1001 is 59.94 Hz).

Fields 2

uint denominator
uint numerator

Properties 1

double value { get; }

Methods 4

int CompareTo(RefreshRate other)
bool Equals(RefreshRate other)
bool Equals(object? obj)
int GetHashCode()
string ToString()

Not in Tassix yet 2

operator != operator ==