Scripting API

SortingLayer

struct in UnityEngine · UnityEngine.CoreModule

9 of 11 of Unity's membersUnity's documentation
In Tassix

Sorting layers, in drawing order: only "Default" (ID 0) until a Unity project's settings (TagManager) are imported. A layer's value is its place relative to Default (layers before it are negative).

Properties 4

int id { get; }
static SortingLayer[] layers { get; }
string name { get; }
int value { get; }

Methods 5

static int GetLayerValueFromID(int id)
static int GetLayerValueFromName(string name)
static string IDToName(int id)
static bool IsValid(int id)
static int NameToID(string name)

Not in Tassix yet 2

onLayerAdded onLayerRemoved