RenderSettings
class in UnityEngine · UnityEngine.CoreModule
In Tassix
The active scene's ambient light, reflections and fog. Each scene has its own (from its file, or Unity's defaults for a new scene); making another scene active switches to its settings. The skybox ambient mode lights from a stand-in for Unity's default sky, scaled by ambientIntensity.
Properties 23
static Color ambientEquatorColor { get; set; }static Color ambientGroundColor { get; set; }static float ambientIntensity { get; set; }static Color ambientLight { get; set; }The flat ambient color: the same value as ambientSkyColor.
static AmbientMode ambientMode { get; set; }static Color ambientSkyColor { get; set; }static Texture? customReflectionTexture { get; set; }static DefaultReflectionMode defaultReflectionMode { get; set; }static int defaultReflectionResolution { get; set; }static float flareFadeSpeed { get; set; }static float flareStrength { get; set; }static bool fog { get; set; }static Color fogColor { get; set; }static float fogDensity { get; set; }static float fogEndDistance { get; set; }static FogMode fogMode { get; set; }static float fogStartDistance { get; set; }static float haloStrength { get; set; }static int reflectionBounces { get; set; }static float reflectionIntensity { get; set; }static Material? skybox { get; set; }What cameras clearing to the skybox draw behind everything: Skybox/Procedural, Skybox/Panoramic (latitude-longitude) or Skybox/6 Sided. In the skybox ambient mode it lights the scene too.
static Color subtractiveShadowColor { get; set; }static Light? sun { get; set; }The scene's sun; without one, the brightest directional light (as in Unity).
Not in Tassix yet 1
ambientProbe
Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.