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Tassix Tassix
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Scripting API

UnityEngine

  • AddComponentMenu
  • AndroidActivityIndicatorStyle
  • AnimationCurve
  • Application
  • Application.LogCallback
  • AsyncOperation
  • AudioClip.PCMReaderCallback
  • AudioClip.PCMSetPositionCallback
  • AudioSettings.AudioConfigurationChangeHandler
  • BatteryStatus
  • Behaviour
  • BoneWeight
  • BoneWeight1
  • Bounds
  • BoundsInt
  • BoundsInt.PositionEnumerator
  • Camera
  • Camera.CameraCallback
  • Camera.GateFitMode
  • CameraClearFlags
  • CameraType
  • Canvas.WillRenderCanvases
  • Color
  • Color32
  • ColorSpace
  • ColorUsageAttribute
  • ColorUtility
  • CombineInstance
  • Component
  • ContextMenu
  • ContextMenuItemAttribute
  • Coroutine
  • CreateAssetMenuAttribute
  • Cubemap
  • CubemapFace
  • Cursor
  • CursorLockMode
  • CursorMode
  • CustomYieldInstruction
  • Debug
  • DefaultExecutionOrder
  • DepthTextureMode
  • DeviceType
  • DisallowMultipleComponent
  • DrivenRectTransformTracker
  • DrivenTransformProperties
  • ExecuteAlways
  • ExecuteInEditMode
  • FilterMode
  • FindObjectsInactive
  • FindObjectsSortMode
  • FogMode
  • FrameTiming
  • FrameTimingManager
  • FullScreenMode
  • FullScreenMovieControlMode
  • FullScreenMovieScalingMode
  • GL
  • GUI.WindowFunction
  • GUILayoutOption
  • GUIText
  • GUITexture
  • GameObject
  • GeometryUtility
  • Gizmos
  • Gradient
  • GradientAlphaKey
  • GradientColorKey
  • GradientMode
  • Graphics
  • GraphicsBuffer
  • GraphicsBuffer.Target
  • GraphicsBuffer.UsageFlags
  • Handheld
  • HeaderAttribute
  • HelpURLAttribute
  • HideFlags
  • HideInInspector
  • ISerializationCallbackReceiver
  • KeyCode
  • Keyframe
  • LOD
  • LODFadeMode
  • LODGroup
  • LayerMask
  • Light
  • LightRenderMode
  • LightShadows
  • LightType
  • LineAlignment
  • LineRenderer
  • LineRendererBase
  • LineTextureMode
  • LogType
  • Material
  • MaterialGlobalIlluminationFlags
  • MaterialPropertyBlock
  • Mathf
  • Matrix4x4
  • Mesh
  • MeshFilter
  • MeshLodRange
  • MeshRenderer
  • MeshTopology
  • MinAttribute
  • MissingReferenceException
  • MonoBehaviour
  • MotionVectorGenerationMode
  • MultilineAttribute
  • NPOTSupport
  • NetworkReachability
  • Object
  • OperatingSystemFamily
  • ParticleSystem.EnabledModule
  • PhysicMaterial
  • PhysicMaterialCombine
  • Plane
  • PlayerPrefs
  • PlayerPrefsException
  • PrimitiveType
  • PropertyAttribute
  • QualitySettings
  • Quaternion
  • Random
  • Random.State
  • RangeAttribute
  • RangeInt
  • Ray
  • Rect
  • RectInt
  • RectInt.PositionEnumerator
  • RectOffset
  • RectTransform
  • RectTransform.Axis
  • RectTransform.Edge
  • RectTransform.ReapplyDrivenProperties
  • ReflectionProbe
  • RefreshRate
  • RenderParams
  • RenderSettings
  • RenderTexture
  • RenderTextureDescriptor
  • RenderTextureFormat
  • RenderTextureReadWrite
  • Renderer
  • RequireComponent
  • Resolution
  • ResourceRequest
  • Resources
  • Rigidbody2D.SlideMovement
  • Rigidbody2D.SlideResults
  • RuntimeInitializeLoadType
  • RuntimeInitializeOnLoadMethodAttribute
  • RuntimePlatform
  • Screen
  • ScreenOrientation
  • ScriptableObject
  • SecondarySpriteTexture
  • SelectionBaseAttribute
  • SendMessageOptions
  • SerializeField
  • SerializeReference
  • Shader
  • SkinQuality
  • SkinnedMeshRenderer
  • Skybox
  • SleepTimeout
  • SortingLayer
  • Space
  • SpaceAttribute
  • Sprite
  • SpriteDrawMode
  • SpriteMaskInteraction
  • SpriteMeshType
  • SpriteRenderer
  • StackTraceLogType
  • StaticBatchingUtility
  • SystemInfo
  • SystemLanguage
  • TextAreaAttribute
  • TextAsset
  • Texture
  • Texture2D
  • TextureFormat
  • TextureWrapMode
  • ThreadPriority
  • Time
  • TooltipAttribute
  • TouchScreenKeyboard
  • TouchScreenKeyboard.Status
  • TouchScreenKeyboardType
  • TrailRenderer
  • Transform
  • UnityException
  • Vector2
  • Vector2Int
  • Vector3
  • Vector3Int
  • Vector4
  • WaitForEndOfFrame
  • WaitForFixedUpdate
  • WaitForSeconds
  • WaitForSecondsRealtime
  • WaitUntil
  • WaitWhile
  • WeightedMode
  • WrapMode
  • YieldInstruction
Scripting API

WaitForSecondsRealtime

class in UnityEngine · UnityEngine.CoreModule · inherits from CustomYieldInstruction

4 of 4 of Unity's membersUnity's documentation
In Tassix

Waits for unscaled (real) time.

Constructors 1

WaitForSecondsRealtime(float time)

Properties 2

bool keepWaiting { get; }
float waitTime { get; set; }

Methods 1

void Reset()
Tassix Tassix

A Rust game engine that runs your Unity scripts. MIT or Apache-2.0.

  • Features
  • Roadmap
  • Updates
  • Manual
  • Scripting API
  • Compatibility

Not affiliated with or endorsed by Unity Technologies. The UnityEngine API is reimplemented clean-room from public documentation and observed behavior.
Synced from the repository 1 hour ago, at commit 9540eac.