LODGroup
class in UnityEngine · UnityEngine.CoreModule · inherits from Component
In Tassix
Levels of detail: per camera, the first level whose screen-relative height threshold the group's size (at its distance, over the LOD bias) reaches is drawn, the others aren't; below the last threshold none is. Levels switch outright (cross-fading isn't drawn).
Properties 8
bool animateCrossFading { get; set; }static float crossFadeAnimationDuration { get; set; }bool enabled { get; set; }LODFadeMode fadeMode { get; set; }bool lastLODBillboard { get; set; }Vector3 localReferencePoint { get; set; }int lodCount { get; }float size { get; set; }Methods 4
void ForceLOD(int index)Shows the given level to every camera (-1 lets the cameras choose again).
LOD[] GetLODs()void RecalculateBounds()Fits the reference point and size to the renderers' bounds.
void SetLODs(LOD[] lods)Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.