Scripting API

RenderParams

struct in UnityEngine · UnityEngine.CoreModule

17 of 19 of Unity's membersUnity's documentation
In Tassix

How Graphics.RenderMesh draws: Unity 2022's form of DrawMesh's arguments.

Constructors 1

Properties 17

Camera? camera { get; set; }
int forceMeshLod { get; set; }
int instanceID { get; set; }
int layer { get; set; }
Rendering.LightProbeUsage lightProbeUsage { get; set; }
MaterialPropertyBlock? matProps { get; set; }
Material? material { get; set; }
float meshLodSelectionBias { get; set; }
MotionVectorGenerationMode motionVectorMode { get; set; }
bool overrideSceneCullingMask { get; set; }
bool receiveShadows { get; set; }
Rendering.ReflectionProbeUsage reflectionProbeUsage { get; set; }
int rendererPriority { get; set; }
uint renderingLayerMask { get; set; }
ulong sceneCullingMask { get; set; }
Rendering.ShadowCastingMode shadowCastingMode { get; set; }
Bounds worldBounds { get; set; }

Not in Tassix yet 2

entityId lightProbeProxyVolume