RenderParams
struct in UnityEngine · UnityEngine.CoreModule
In Tassix
How Graphics.RenderMesh draws: Unity 2022's form of DrawMesh's arguments.
Constructors 1
RenderParams(Material mat)Properties 17
Camera? camera { get; set; }int forceMeshLod { get; set; }int instanceID { get; set; }int layer { get; set; }Rendering.LightProbeUsage lightProbeUsage { get; set; }MaterialPropertyBlock? matProps { get; set; }Material? material { get; set; }float meshLodSelectionBias { get; set; }MotionVectorGenerationMode motionVectorMode { get; set; }bool overrideSceneCullingMask { get; set; }bool receiveShadows { get; set; }Rendering.ReflectionProbeUsage reflectionProbeUsage { get; set; }int rendererPriority { get; set; }uint renderingLayerMask { get; set; }ulong sceneCullingMask { get; set; }Rendering.ShadowCastingMode shadowCastingMode { get; set; }Bounds worldBounds { get; set; }Not in Tassix yet 2
entityId lightProbeProxyVolume