Scripting API

GraphicsBuffer

class in UnityEngine · UnityEngine.CoreModule

Not in Unity's public API, or in an assembly the coverage doesn't count.Unity's documentation
In Tassix

A GPU buffer for compute and procedural drawing. Its kinds and usage flags are here; the buffers themselves aren't (compute isn't supported): data set into one is kept, and reads back as written.

Constructors 1

GraphicsBuffer(Target target, int count, int stride)
GraphicsBuffer(Target target, UsageFlags usageFlags, int count, int stride)

Properties 5

int count { get; }
string name { get; set; }
int stride { get; }
Target target { get; }
UsageFlags usageFlags { get; }

Methods 5

void Dispose()
void GetData(Array data)
bool IsValid()
void Release()
void SetData(Array data)
void SetData<T>(System.Collections.Generic.List<T> data)