GraphicsBuffer
class in UnityEngine · UnityEngine.CoreModule
Not in Unity's public API, or in an assembly the coverage doesn't count.Unity's documentation
In Tassix
A GPU buffer for compute and procedural drawing. Its kinds and usage flags are here; the buffers themselves aren't (compute isn't supported): data set into one is kept, and reads back as written.
Constructors 1
GraphicsBuffer(Target target, int count, int stride)GraphicsBuffer(Target target, UsageFlags usageFlags, int count, int stride)Properties 5
int count { get; }string name { get; set; }int stride { get; }Target target { get; }UsageFlags usageFlags { get; }Methods 5
void Dispose()void GetData(Array data)bool IsValid()void Release()void SetData(Array data)void SetData<T>(System.Collections.Generic.List<T> data)