Plane
struct in UnityEngine · UnityEngine.CoreModule
In Tassix
An infinite plane: a normal and the distance from the origin along it.
Constructors 1
Properties 3
Methods 10
void Flip()bool Raycast(Ray ray, out float enter)bool Raycast(in Ray ray, out float enter)Where the ray crosses the plane: the distance along it (negative behind the origin, 0 when parallel).
void Set3Points(Vector3 a, Vector3 b, Vector3 c)void Set3Points(in Vector3 a, in Vector3 b, in Vector3 c)void SetNormalAndPosition(Vector3 inNormal, Vector3 inPoint)void SetNormalAndPosition(in Vector3 inNormal, in Vector3 inPoint)string ToString()string ToString(string? format)string ToString(string? format, IFormatProvider? formatProvider)Not in Tassix yet 4
Equals GetHashCode operator != operator ==