Scripting API

FrameTiming

struct in UnityEngine · UnityEngine.CoreModule

Not in Unity's public API, or in an assembly the coverage doesn't count.Unity's documentation
In Tassix

How long frames took (FrameTimingManager fills these).

Fields 12

double cpuFrameTime
double cpuMainThreadFrameTime
double cpuMainThreadPresentWaitTime
double cpuRenderThreadFrameTime
ulong cpuTimeFrameComplete
ulong cpuTimePresentCalled
ulong firstSubmitTimestamp
ulong frameStartTimestamp
double gpuFrameTime
float heightScale
uint syncInterval
float widthScale