FrameTiming
struct in UnityEngine · UnityEngine.CoreModule
Not in Unity's public API, or in an assembly the coverage doesn't count.Unity's documentation
In Tassix
How long frames took (FrameTimingManager fills these).
Fields 12
double cpuFrameTimedouble cpuMainThreadFrameTimedouble cpuMainThreadPresentWaitTimedouble cpuRenderThreadFrameTimeulong cpuTimeFrameCompleteulong cpuTimePresentCalledulong firstSubmitTimestampulong frameStartTimestampdouble gpuFrameTimefloat heightScaleuint syncIntervalfloat widthScale