SpriteRenderer
class in UnityEngine · UnityEngine.CoreModule · inherits from Renderer
In Tassix
Draws a sprite at the GameObject's transform, tinted, optionally flipped.
Properties 7
Color color { get; set; }SpriteDrawMode drawMode { get; set; }Simple only for now; the mode is stored.
bool flipX { get; set; }bool flipY { get; set; }SpriteMaskInteraction maskInteraction { get; set; }Vector2 size { get; set; }The sprite's size in units (for Sliced and Tiled, the drawn size).
Sprite? sprite { get; set; }Not in Tassix yet 5
RegisterSpriteChangeCallback UnregisterSpriteChangeCallback adaptiveModeThreshold spriteSortPoint tileMode
Checked against Unity
Conformance scenarios that exercise it, recorded in Unity and compared event by event.