Scripting API

SpriteRenderer

class in UnityEngine · UnityEngine.CoreModule · inherits from Renderer

8 of 13 of Unity's membersUnity's documentation
In Tassix

Draws a sprite at the GameObject's transform, tinted, optionally flipped.

Properties 7

Color color { get; set; }
SpriteDrawMode drawMode { get; set; }

Simple only for now; the mode is stored.

bool flipX { get; set; }
bool flipY { get; set; }
SpriteMaskInteraction maskInteraction { get; set; }
Vector2 size { get; set; }

The sprite's size in units (for Sliced and Tiled, the drawn size).

Sprite? sprite { get; set; }

Not in Tassix yet 5

RegisterSpriteChangeCallback UnregisterSpriteChangeCallback adaptiveModeThreshold spriteSortPoint tileMode

Checked against Unity

Conformance scenarios that exercise it, recorded in Unity and compared event by event.